Once an embarrassing cousin of console and handheld, the mobile space was not so long ago dominated by J2ME and ergonomically challenging handsets.
Then the iPhone changed everything, and Android changed everything again. HTC finally became a household name, and mobile SDKs increased in power and capability.
Smartphone sales are starting to threaten the future of the home PC, and services like 3G and social networks have evolved to the point where meaningful connected gaming experiences are now becoming a standard.
The future looks even more enthralling, as technologies that have barely settled on console such as 3D display look poised to leap to mobile.
It’s all very exciting, but there is a downside: The learning curve is remarkably steep, not just for developers, but for everyone involved in the industry.
Never before have those making games and related technologies had to be so agile, adaptable and adventurous.
Develop brings you a select collection of perspectives on the mobile games sector from the industry’s best; middleware providers, hardware companies and, of course, developers.
1) WHY iOS REMIANS FIRST CHOICE
by Somethin’ Else CCO Paul Bennun
2) THE AGE OF SELF-MADE PR
by Mobile Pie creative director Will Luton
3) MOBILE MIDDLEWARE
by Ideaworks CTO Tim Closs
4) HOW FAST IS GPU PERFORMANCE ADVANCING?
by Qualcomm VP of product management Raj Talluri
5) WHICH OPERATING SYSTEM IS RIGHT FOR YOU?
by Fishlabs CEO Michael Shade