Mojang’s long in-development third-party release Cobalt has been delayed to February 2016.
Previously carrying a release window of October 2015, the game has been pushed back to early next year to account for the console certification process.
In honesty, we don’t need four months to fix the outstanding issues, but releasing a game on console is an especially complicated business. There are release windows, and certification things, and all kinds of boxes that need to be ticked before games can be released into the wild,” the studio posted on itsblog.
Mojang added that the time will also be used to make sure every part of the title meets expectations, regardless of platform.
We’ve been working on Cobalt for a long time and, though the game is feature complete, our current build is buggier than we’re comfortable with. We want every part of Cobalt – the campaign, challenges, and local and online multiplayer to live up to your expectations, no matter which platform you play it on. That’s going to require a bit more development time.”
Cobalt – Mojang’s third title, following Minecraft and Scrolls –is currently in development for PC, Xbox 360, and Xbox One.