Molyneux "took a long time" to get over Milo cancellation

Lionhead founder and former Microsoft studio boss Peter Molynex has admitted that it took him some time to recover from the cancellation of his ambitious Kinect title Milo.

The revelation comes as Molyneux speaks for the first time following his shock departure from Lionhead last month.

It took me a long time to get over it,” he told Develop of the decision to abandon the title. Of course, I understood the decision. I really did. I’m not complaining about it. You have to be realistic about these things.

You can’t just grieve for months over the death of something, whether it’s a game or family member. But it was really hard. What hurt the most is that the game actually worked. It was this amazing, emotionally engaging game that was all about forging a relationship with the player.

What was so hard for some people to imagine is what Milo would look like on the shelves, sitting alongside these murderous shooter games. ‘I can’t imagine what it would look like in GAME or Gamestop’ is what people told me.

Of course, now that we live in this digital world, maybe things will be different. I know it was only axed a couple of years ago, but that’s a long time in the industry.”

For a detailed interview with Molyneux, including detailed admission about his decision to quit Microsoft, head over to sister site Develop.

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