Street Fighter boss Yoshinori Ono has admitted that Capcom got it wrong with the launch of Street Fighter V.
The game was widely criticised for lacking a range of what would otherwise be regarded as standard single player features, such as tutorials and an arcade mode.
"I think it’s safe to say that we underestimated the popularity of some of the single-player features," Ono told Game Informer, as reported by GameSpot. "That said, we are excited about the two all-new single-player modes – character story and survival – and we have plans to continue to refine and expand onto those experiences."
Ono also admitted that the February release – which owing to the lack of content, felt early – was in part chosen because of Capcom’s Pro Tour scheduling.
"The Capcom Pro Tour wasn’t the only reason for why the game was released when it was,” he added. We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play.
"There’s a delicate balance between our hardcore and casual players. We understand that the game serves several needs and we’ll continue to work hard to strike that perfect balance so that we can live up to our ‘Street Fighter for all’ mission."