Game industry business news

Julian Migura on the opening of VaultN and the keys to digital B2B distribution

"Our aim is to provide control to the publishers so that they have the ability to understand where their products are. They have the ability to say 'Okay, I want my product to go exactly here, under these conditions, for this net price, and I don't want it to go elsewhere.' That's essentially what the platform allows."

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The August issue of MCV/DEVELOP is online now! Inside: nDreams’ Patrick O’Luanaigh shares his thoughts on virtual reality, Grant Kirkhope looks back on GoldenEye, Tim Wilson shows us how far Atomhawk has flown … and more!

There’s a new issue of MCV/DEVELOP out now – and you can read it here for free

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