Epic’s latest hit still appears to be growing.
As confirmed by the game’s Twitter account, Fortnite: Battle Royale recently hit 811,000 concurrent players. The popularity led to some server problems, but Epic has said that its working on ironing them out.
Last month Epic had reported a CCU record of 525k players.
Fortnite: Battle Royale is a free-to-play spin-off from the original Fortnite. It picked up 1m players on its first day and at one stage last month had 3.7m players take part in a single 24-hour period.
Epic has previously clashed with PlayerUnknown’s Battlegrounds developer Bluehole about the similarities between the two games. The animosity perhaps stems by the threat that Epic’s F2P model poses to the PUBG’s premium model – the latter game costs £26.99.
However, Fortnite hasn’t yet been able to beat PUBG’s numbers, despite being available on consoles as well as PC. PUBG holds the Steam record for CCUs – 2.39m. Sales are also estimated to have passed 19m.
Speaking of PUBG, Bluehole has today announced a delay to its plans to roll out its much anticipated vaulting mechanics onto its test servers.
“As we announced yesterday, we had an unexpected issue during internal testing. Unfortunately we’ve been unable to solve the issue just yet,” the company said on Twitter. “When the test servers are deployed, we will be running them for a long time and it’s crucial that they operate in a stable environment.
“Therefore we feel that we have to delay the first test schedule for PC 1.0 to allow for a smooth testing of the new features and content. We are doing our best to resolve the issue quickly and we will announce the schedules once it’s resolved. Thank you for your understanding.”