Famed developer Hideo Kojima has warned Metal Gear Solid V fans to keep their graphical expectations in check for the upcoming game.
Chiefly, the MGS creator told Eurogamer that the Fox Engine on which the game was built was designed for current-gen machines, meaning the Xbox One and PS4 versions may not be able to stand toe-to-toe with other titles when it comes to raw visual grunt.
"Fox Engine was created with the current generation in mind,” he cautioned. This game was originally developed for multiple platforms, multiple devices and multiple generations. Maybe with other games that are being created exclusively for next-gen it might look a little behind.
"Of course for the next generation the resolution and the lighting will look much better. Gameplay wise it will be the same – we’re trying to make it as close as possible. The gameplay experience won’t be affected whether it’s next gen or current gen."
Kojima also confirmed that his studio is aiming” to hit 60 frames per second on next-gen but will be sticking to 30fps on Xbox 360 and PS3.