Pillars of Eternity, the crowdfunded RPG by Obsidian Entertainment, is going to miss its 2014 release date.
This isn’t the first time that the game has been pushed back. When it was first Kickstarted – under the name Project Eternity – Pillars of Eternity was set for an April 2014 release. But after the title made over three times its $1.1m goal, the concept was expanded upon and subsequently delayed.
The title’s more recent delay was revealed by one of developers at Obsidian on the Pillars of Eternity forums.
To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don’t ship a buggy game, Obsidian has decided to push the game’s release into early next year,” they said.
We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations. Once again, we want to thank you for making this all possible. With your help we can bring Eternity across the finish line.”
Obsidian’s CEO Feargus Urquhart added in a statement on publisher Paradox’s forums: Since the very beginning of this project we promised our fans and ourselves that we wouldrelease this game only when we knew it would be absolutely ready for the best experiencepossible. We’re very close to that point, but not quite there yet.
The feedback we have receivedthrough our playtest process has been invaluable to us. We are coming into the home stretchbut are pushing the release out just a bit to make sure we honor that promise we made originally.Thanks for your patience and support, it will be worth the wait.”