Nintendo has been praised by new partner Platinum games over its partnership to bring Bayonetta 2 to Wii U.
Working with Nintendo, one thing that comes out of that is that we’re not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever,” Platinum producer Atsushi Inaba told Gamasutra.
The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that’s actually a little bit unnerving, working with people who are such perfectionists in that sense.
They know a lot about games, and they’ve been really great to work with. Our relationship so far with Nintendo hasn’t been very long, but so far it’s been a great experience. Not to say that we won’t have some serious fights over things later, but so far it’s been good.”
Platinum Games director Yusuke Hashimoto added that Nintendo has involved itself in the game’s development, but not in a way that hindered the studio’s vision.
In certain terms, there have been instances where there’s been feedback Nintendo brought to the game – where we come up with something and they’ll be able to play it and provide it with feedback that we’ve been able to use,” he insisted.
You tend to get tunnel vision when you’re working on a game, so when suddenly this volley of advice lands from the outside, honestly, it’s refreshing. And all of the things we want to do in the game, they’re not standing in our way, in that sense.
But it’s almost as if they are a very critical player that can sit back and give us great advice on how we’re creating the game. Really, Nintendo has been more as an observer, and really good to just let us do our work, but to point out some minor things throughout the course of development.”