PlayStation Now doubles subscribers, Playstation Plus boosted by COVID-19 lockdown orders

Sony has joined the list of companies reporting increased engagement during the COVID-19 social distancing measures. Sony has reported that their other subscription service, Playstation Now, which has reached 2.2 million subscribers, doubling its audience when compared to last year. The service had over one million subscribers at the end of March 2019, rising to 2.2 million by the end of April 2020. (via

However, this figure still falls short of Microsoft’s Game Pass subscriptions, which now sits at over 10 million. Still, the boost in both Playstation and Microsoft subscriptions show that the boost in engagement caused by the COVID-19 lockdowns have reached  subscription services.

Additionally, Sony reports that their subscriber numbers for Playstation Plus rose by 2.7 million in the first three months of 2020. That adds up a total subscription count of 41.5 million.

This comes via Sony CEO and president Kenichiro Yoshida, who revealed the subscription boost at a corporate strategy meeting.

“At a time when people are voluntarily not going outside, demand for digital entertainment such as games is increasing globally,” said Yoshida. “In this environment, PlayStation users have increased significantly.”

Playstation Now was first released in North America in 2014, rolling out to the rest of the world in the following year. Initially a streaming-only platform, Sony added the ability a download functionality to play offline in 2018.

About Chris Wallace

Chris is a freelancer writer and was MCV/DEVELOP's staff writer from November 2019 until May 2022. He joined the team after graduating from Cardiff University with a Master's degree in Magazine Journalism. He can be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

Check Also

Razer has released the Interhaptics SDK

Razer has announced a new haptic feedback software development kit at GDC