PC users usually don’t care about performance and optimising for the platform isn’t a priority, claims Assassin’s Creed IV associate producer Slyvain Trottier.
Speaking to Edge, via Videogamer, Trottier said as the PS4 and Xbox One were similar in design, making Assassin’s Creed IV run more efficiently on PC wasn’t very important.
He claimed that on PC, if a game was not running well users would just buy a bigger GPU, whereas this wasn’t an option on consoles.
"The new platforms are a lot closer to PC, so my engineers could do the R&D on PC and we knew it would work fairly easily on next-gen platforms. It needed to be adapted, but everything does,” he said.
"It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system. On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach."