However, hundreds of universities want to teach virtual reality to budding games designers

Average university has fewer than two VR headsets for games students

Academic institutes around the world are keen on including VR development among the many games courses they offer, but most are unequipped to do so.

A new study by Crytek, the Germany-based firm behind the VR-optimised CryEngine, found that the average university has fewer than two headsets available to their students. This is despite overwhelming interest in the craft of virtual reality.

More than 400 universities expressed an interested in VR, according to VentureBeat, with 201 applying to be a VR First Lab, an academic initiative launched by Crytek earlier this year

Of those 201, around 88 per cent already offer, or are planning to introduce, a virtual reality course.

Oculus Rift represents a majority – 67 per cent – of the headsets that have actually made it to university classrooms. A further 15 per cent are Samsung’s Gear VR device, with Vive VR making up 11 per cent.

Crytek’s senior business development manager Ferhan Özkan says this needs to be improved upon if the virtual reality market is going to attract the skills it needs.

“According to our predictions, the VR industry is likely to require many more skilled development graduates than it will be producing in the next years,” he said. “At the same time our data clearly shows that universities are under-equipped to implement educational goals and satisfy the VR industry’s demand.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).