Battlefield ‘isn’t necessarily’ an annual franchise, EA says

Visceral’s entry into the world of Battlefield doesn’t automatically mean that gamers can expect a new Battlefield title every year.

The Dead Space developer was named as the studio behind this year’s Battlefield: Hardline. The presumption being that the series had been put into a two-year development cycle with DICE now working on the 2015 entry – possibly Battlefield 5.

Indeed, in early 2013 EA itself said that ditching the Medal of Honor IP was part of a plan to bring year-over-year continuity to our other shooter offerings”.

However, it seems that things have possibly now changed, with the motivation behind Visceral’s Hardline being down the studio’s own wants.

"The EA that I’m trying to help build isn’t an EA that needs to annualize everything," EA Studios executive vice president Patrick Sderlund told Polygon. "It doesn’t necessarily mean that we need to annualize Battlefield and that’s the way it’s going to be forever and ever. I understand that some people may look at it that way but that’s what happened.

"Karl-Magnus [Troedsson], who runs DICE studios, and Steve Papoutsis, who runs Visceral, basically met in Barcelona almost three years ago and they came to me [with] the idea of a cops and robbers type Battlefield game.”

Sderlund added that DICE had been playing around with a similar concept for over a decade.

"To the largest extent we can, we want to get the game teams to work on the things they want to work on themselves,” he added.

EA previously played down its claims regarding the annualisation of the series late last year.

About MCV Staff

Check Also

Gaining observability over multiplayer games – “Out-of-the-box observability gives you the ability to know what’s going on, but more importantly what is going wrong.”

Would you like increased transparency over the state of the backend systems as you launch and scale? [This content was created with Improbable]