Capcom has admitted that development of its free-to-play online next-gen dungeon crawler Deep Down has been hard going.
“We’re still facing a ton of challenges. For starters, there’s the whole process of developing games for the newest next-generation consoles,” Capcom’s senior manager of consumer games development Teruki Miyashita said.
“Every solution we came up with seemed to create more problems than it solved, so it has really been one step forward, two steps back the whole way. On top of all that, we had to tune up the servers for the online management aspects. We had a really hard time trying to develop a game that combined all the elements.”
But what of the game? Despite being announced over two years ago, so little is still known of the F2P game, although a video late last year showed that it will have an Assassin’s Creed or Inception style world-within-world.