Capcom is building a new IP for PS4 because it will allow it to full understand what the console is capable of.
Deep Down is the working title of Capcom’s dungeons and dragons-style RPG, which was unveiled on stage at Sony’s New York press conference last week. It is being developed alongside a new game engine designed for the next generation.
The title’s producer Yoshinori Ono told MCV that the reason the firm chose a new brand, rather than an established IP like Street Fighter or Resident Evil, is so it isn’t constrained by consumer expectations.
"We wanted to be free to utilise the PS4’s hardware capabilities and unique services without the constraints of working within an existing IP," he said. Ono-san is best known for the Street Fighter series.
"Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services."
Ono-san added that he is a big fan of PS4 for being ‘developer focused.’ That makes it easy to make games, and the online services are easy to integrate, he said.
The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”
Deep Down was one of the big reveals at the PS4 press conference that wasn’t subject to pre-event spoilers.
"I was honoured to be invited," added Ono-san. "At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet."