The Develop Awards aren’t just for the studios that make the games – anyone that contributes to games development stands a chance to win this July.
Our re-organised Tech & Services category is the biggest section of the 2015 Develop Awards and gives services firms, tools providers, outsourcers, recruitment agencies and more the chance to celebrate their involvement in bringing the best games to market.
Below you’ll find the categories and criteria for the Tech & Services awards. Alternatively, you can find the full guide on how to enter here.
Nominating couldn’t be simpler. In fact, we’ve boiled it down into four simple steps.
- Write a short pitch of 350 words – remember to mention which award you’re nominating for.
- Provide five bullet points highlighting any relevant features or accomplishments.
- Add a list of links to any videos, images, music, websites and so on that support your nomination.
- Email your nominations to email@example.com before 5pm UK time on Tuesday, April 21st.
Once submissions are sent in, they will be vetted by the Develop Team and the finalists will be announced in a few months.
The Develop Awards 2015 are supported by Gold Partners UKIE, Amiqus and Unity, Table Gift Partner OPM and Event Partner Aardvark Swift. Unity is also partner for Micro Studio Award.
The awards ceremony will be held at the Brighton Hilton Metropole on Wednesday, July 15th during Develop: Brighton 2015. To book your ticket now, contact Kathryn via firstname.lastname@example.org.
The Tech & Services category includes the following awards:
- Tools Provider – Design & Creativity
- Tools Provider – Production
- Technical Services
- QA & Localisation
- [New] Outsourcer
And here’s the entry criteria for each one:
Any studio or company that has demonstrated impressive technical innovation in any aspect of games development or design. The award can be given to a specific tech, title or studio – provided it has been active/released as a new product in the last 12 months.
2014: Oculus VR (Oculus Rift DK2)
2013: Oculus VR (Oculus Rift)
2012: Geomerics (Enlighten)
2011: Microsoft Research Cambridge (Kinect)
2010: Unity Technologies (Unity 3D)
2009: Media Molecule (LittleBigPlanet)
2008: NaturalMotion/Image Metrics (GTA IV)
Tools Provider – Design & Creativity
Any company, of any nationality, that has released middleware or tools that have enhanced or supported the work of UK or European games development teams in the past year. This award focuses on graphical, audio and other creative toolsets.
2014: Maya LT (Autodesk)
Tools Provider – Production
Any company, of any nationality, that has released middleware or tools that has helped any UK or European games teams improve the efficiency and development in the past year. This award focuses on tools that aid with project management and releasing games on multiple platforms.
2014: Perforce Software (Perforce)
This is an award for the best third-party engines. It’s open to any engines, regardless of where it is made, that has enhanced the work of UK or European games development teams in the past year. Weight is given to new versions or significant upgrades.
2014: Unity (Unity Technologies)
2013: Unreal Engine (Epic Games)
2012: Unity 3.5 (Unity Technologies)
2011: Unreal Engine 3 (Epic Games)
2010: Unreal Engine 3 (Epic Games)
2009: Unreal Engine 3 (Epic Games)
Any specialised external studio or company that has aided UK or European games development in a significant way. The award can be given to any firm that has helped with the production, monetisation or other aspect of the development process – providing the project in question has been active/released as a new product in the last 12 months.
2014: Player Research
2012: VMC Game Labs
QA & Localisation
This award, introduced last year, is open to any company that has contributed significantly to usability, test and translation of UK or European games and gaming content, providing these have been released or actively developed in the past 12 months.
Any creative outsourcer or work-for-hire studio that has provided assets for an individual project. This applies to businesses or individual external contractors that have helped produce, manage or directly generate the audio or visual material for games released in the last 12 months, or contributed to the game’s development, e.g. porting or creating select sections of the game.
Any UK or European company working in the field of recruitment and human resources that has demonstrably served the needs and demands of the UK and/or European development community during the last 12 months.