Battlefield 4 developer DICE has admitted that it’s still not satisfied with the online performance of its multiplayer shooter.
We wanted to provide a quick update on the issues with Battlefield 4 ‘rubber-banding’ some players on certain platforms experienced during matches with 64-players,” it said on the game’s blog.
Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.
As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”
DICE said earlier this month that fixing the commonly nicknamed ‘netcode’ issues is one of the top priorities” as it continues to grapple with what remains a troubled and elongated launch period for the game.