Years-long feud comes to an end

Digital Homicide lawsuit against games personality Jim Sterling dropped

Developer Digital Homicide’s attempts to sue gaming personality and YouTuber Jim Sterling, real name James Stanton, over critical YouTube videos of the company’s game Slaughtering Grounds have come to an end.

Back in 2014, Sterling dubbed Slaughtering Grounds, a first-person shooter, as both a failure and one of the worst games of that year. This kicked off an internet feud between Sterling and the developers Digital Homicide, which lead to Digital Homicide’s James Romine filing a lawsuit against Sterling for libel, slander and assault for $10m, both for damages and legal research that Romine conducted in order to file the lawsuit.

Around the same time, Digital Homicide’s games were pulled from Steam after the developers announced their intention to sue 100 Steam users for $18m because of negative reviews left on their titles. In turn, this left Digital Homicide without the case to properly continue the lawsuit, with Romine attempting to crowdfund his lawsuit against Sterling, which didn’t get traction and did not receive any real backing.

After all of this, but before the matter was finally decided in courts, Sterling’s lawyer Bradley Hartman has talked Romine down.

On his website. Stirling talked about the result: "I’m obviously pleased with the result. We filed for dismissal, because this whole thing was an instant waste of time and money that could never be recuperated. Even if this went to court and we counterclaimed, what would we get out of it? A dismissal with prejudice is even better than the simple dismissal I’d originally aimed for – this effectively means these ludicrous charges aren’t coming back."

"I was not a direct part of the communication between Romine and my lawyer, but as I understand it, the agreement to drop the suit with prejudice was the result of Hartman’s enviable reasoning ability. The plaintiff agreed to drop his case after my lawyer explained exactly what would happen if this went to court and how we would respond. That it got as far as it did, went on for as long as it did, is atrocious – especially when this is a case that amounts to a game developer wanting to silence a game critic."

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