Petroglyph to continue working on new titles through 2014

End of Nations dev confirms 19 layoffs

End of Nations developer Petroglyph has confirmed that it has laid off 19 staff.

In a statement to Eurogamer, the studio stated that it had laid off the developers after completing work on End of Nations for publisher Trion Worlds, bringing its total headcount to just over 90.

The developer also stated it planned to continue to develop and release more titles through 2014, having recently moved into a new larger office in Las Vegas.

"Petroglyph Games Inc., an innovative studio that has created and launched multiple successful games over the years, has concluded its work as developer on End of Nations for publisher Trion Worlds,” read a statement from Petroglyph.

“As a result, Petroglyph has reduced its workforce by 19 employees. The team at Petroglyph is very excited about End of Nations, a title which earned more than 50 nominations and awards while in development, and looks forward to its upcoming release.

"Additionally, Petroglyph recently moved into a larger facility in Las Vegas to house its current headcount of over 90 employees. Development work continues on multiple projects across different genres and platforms, both internally and externally funded, with releases planned through 2014."

Trion Worlds has also refuted suggestions that End of Nations was cancelled after a number of consumers had received refunds after making pre-orders. The publisher instead revealed that it had now moved development of the title in-house, and was working on implementing changes based on feedback from the title’s beta.

"As End of Nations was reaching the pre-launch phase in its lifecycle, we officially brought the game development in house to Trion Worlds and will complete the development internally," said Trion Worlds community manager Myll Erik.

"Our team has been hard at work implementing many changes based on your feedback from the beta events. Keep checking back for more updates as we are looking forward to showing off some of the cool new things the team has been working on."

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