Farming Simulator 22

Giants undertakes global self-publishing of latest Farming Simulator title

Having sold 25m in the franchise to date, the company has deals with 22 partners to distribute the latest game globally

Swiss-based Giants Software has announced that the latest title in its 25m plus selling Farming Simulator series will be entirely self-published globally – the first release in the series to launch this way.

The latest title, incredibly entitled Farming Simulator 22, will be released on a wide variety of platforms: PC, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Mac OS X and Stadia. And will be launched in Q4 of this year.

It’s the first time the company has taken on full global publishing responsibilities.

“We are further growing with our games,” said Giants Software CEO Christian Ammann, “and the upcoming results of our cultivated ambitions will be a milestone for the series’ history as well as our company, which developed into a self-determined publisher in full control of its product.”

The move comes after last month’s announcement to launch a partner network to assist with publishing globally. With 22 partners including Astragon, Digital Bros, Koch Media, Play Art and more, helping to distribute Giants’ titles worldwide.

“With our new partners, we will build on the already great basis of the series’ successful past and will ensure, that the future of Farming Simulator yields outstanding results for everyone – foremost our dedicated fans, of course. The publishing team will continuously make sure, we’re prepared to draw on our full potential to make Farming Simulator, and it’s globe-spanning community thrive even more”, said Ammann in March.

“We have come a long way since we started our self-publishing venture last year”, commented Boris Stefan, head of publishing at GIANTS. “Our diligent preparation got us excellent partners on board. They’re not only a perfect fit to our brand, they’re also as dedicated and capable as you can hope them to be. Together, we’re set on a course to bring Farming Simulator to every player in the world, wherever they are.”

About Seth Barton

Seth Barton is the editor of MCV – which covers every aspect of the industry: development, publishing, marketing and much more. Before that Seth toiled in games retail at Electronics Boutique, studied film at university, published console and PC games for the BBC, and spent many years working in tech journalism. Living in South East London, he divides his little free time between board games, video games, beer and family. You can find him tweeting @sethbarton1.

Check Also

Persistence

DEVELOP/JOBS: Firesprite – “Our teams are encouraged to be creatively brave, to speak out and be responsive to our fast-changing industry”

Firesprite is an independent developer working at the cutting edge of game creation on the latest hardware and technology platforms, employing over 200 developers across a range of projects from small to triple-A in scope.