The London Games Conference returns on Wednesday November 19th – with a clutch of high profile brands already involved.
Sessions already confirmed come from Buzzfeed, Twitch, Gamer Network and Ubisoft – they will respectively draw on their experiences with social content, lifestreams and video, events and post-release customer service.
Event partner Curse will also take to the stage to talk about its big community of gamers engaged through the likes of Gamepedia.
This year’s event – the sixth outing for this influential summit for games publishers, marketers, developers and retailers – also has a new daytime format, with a morning start but still with plenty of networking opportunities plus useful insight that can help your business.
James Binns returns as conference chairman and will host proceedings. More speakers and partners will be announced in the coming weeks.
Tickets are priced at 199 the Early Bird rate – a saving of over 100. Click here to book now.
Event Partners include Curse and Respondez plus Exclusive Livestream Partner Twitch.
LGC 2014: FIRST SPEAKERS IN DETAIL
Will Hayward – Buzzfeed
On the up after a successful, fast growing UK launch Buzzfeed has been pioneering native advertising. Buzzfeed are leaders in sharable social advertising and have already worked with many games businesses. VP Hayward will talk on virality and engagement with real world examples
Jacqui Lennon – Ubisoft
Ubisoft’s EMEA consumer experience manager will take to the stage to talk about the firm’s work on post-release content and customer service
Stuart Saw – Twitch
Saw returns to LGC after keynoting last year’s event with one of them most popular sessions. Livestreaming platform Twitch has become a major force in games media in the last 12 months, boasting 45m monthly users
Rupert Loman – Gamer Network
Founder of Eurogamer and chief of Gamer Network, Loman will share detailed data taken form the firm’s EGX events to talk about the benefits of live engagement with gamers. He’ll show changing trends in UK gamers, mapping direct feedback against Metacritic scores, examining changes year on year and detailing console ownership expectations.