Wolfenstein: The New Order 2 could yet become reality, should developer MachineGames get its way.
Publisher ZeniMax must have been delighted with the game’s critical reception, and if the sales numbers match the review scores then MachineGames creative director Jens Matthies says his studio will be ready and waiting.
We would love to do a sequel,” he told GiantBomb. We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel.
It’s not like it’s one lesson. You learn things constantly, and there’s no switch that you don’t want to keep trying to dial a little higher. I wouldn’t say there was…I wish there was one big lesson. It’s more like 500 smaller ones.
This is kind of an abstract, but because these projects are so long in terms of development—this was three-and-a-half years for this game—and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond. If it isn’t, you end up paying for that further down the line. You have to react to it, change, and do stuff.
I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas for how we can polish it even further.”
Matthies also admitted that he expected the title to be met with more controversy.
The game is pretty adventurous in terms of its themes and in terms of the things you get to do in the game and the places you go to,” he added. In some cases, I’m surprised those things haven’t generated more controversy than they have.
But I think that’s good! That speaks to the industry maturing and that you’re able to introduce really adult subject matter into a game and it seems like a natural part of this medium.”