We may not have seen the last of Microsoft’s infamous Natal demo character Milo, judging by recent comments from the creative director of Microsoft Game Studios Peter Molyneux.
I was very, very tight about what was actually being said about Milo and not being said about Milo,” Molyneux told IncGamers. I think it did its job.
It made people look around and say ‘How could you make a game out of a character like Milo?’ And I think that question is still out there – I’m just not allowed to answer it.
I might hint – Milo is a character in a bigger and more dramatic story that we’re telling.”
Milo shot to fame after becoming a key component of Microsoft’s Natal unveiling at last year’s E3. A tech-demo featuring the young boy was able to communicate and interact with attendees in an impressively life-like manner.