We’re all happy to complain about developers being cagey and withholding information but when they do commit the cardinal sin of speaking frankly we run headlines like this.
In an interview with GamingUnion, Microsoft Game Studios head Peter Molyneux made the frank and overtly sensible admission that Kinect is not perfect.
That he described it has having "some problems" is perhaps not ideal, however.
"I’ll admit that Kinect has got some problems," he said. "As an input device it has some real problems. Without a thumb stick, navigation is a real problem.
"You haven’t got any buttons, so ordering the player to do something can be somewhat of a problem. But what Kinect does have is a great sense of freedom and emotion. So that’s what we’ve tried to do with Fable: The Journey."
He also explained how his new Fable game came into being.
"It started about seven months ago when Microsoft came to us and said, ‘Look we want you to do a [Kinect] experience for the core gamers’," he stated.
"So we sat down and thought through the problems with that, and the first thing was figuring out how we can make Kinect more engaging, more engrossing, and more emotional than any control-based game or any Fable game has ever been before."