MS: PSN hack was bad for industry

Microsoft has said that it was saddened by the attack on PSN in April and that occurrences of this kind are bad for entire industry.

It’s bad for the industry that this has happened to Sony," Xbox COO Dennis Durkin told Industry Gamers. "It’s very, very bad. It’s very damaging.

"So we don’t wish that upon anybody and you’ve seen we’ve been actually pretty quiet on the subject because we don’t want to appear to even be looking to be taking advantage of somebody else’s situation like that. That’s just not in our DNA."

And an inevitable consequence of the repeated attacks on games companies is Microsoft’s determination to keep its Xbox Live network secure.

Xbox Live is obviously very important to our consumers," he added. "It’s part of the value proposition of why consumers buy our gaming consoles. So they want that to be on just like you want your phone to be on.

"And so we have that obligation and we’ve been diligently, not only in terms of our processes, which we leverage heavily from the company, but just in terms of our people resource and all that so we do everything we can to protect our consumers’ data."

Like in society, you can’t always protect everything. There are people who are going to want to disrupt things and you can’t always perfectly protect against every scenario, but we’re going to make sure we do everything to we can to be sure we’re as secure as we possibly can be."

About MCV Staff

Check Also

Gaining observability over multiplayer games – “Out-of-the-box observability gives you the ability to know what’s going on, but more importantly what is going wrong.”

Would you like increased transparency over the state of the backend systems as you launch and scale? [This content was created with Improbable]