EA’s freshly announced new entry in the Mirror’s Edge series will be a radical departure from the first.
"What I can say is we’re taking more of an action adventure approach on it than maybe before," he explained. "First-person, running predominantly – this will be more of an action adventure game, but true to what the first one was to a large extent.
"It is obviously something that we know a lot of people want and fans have asked us for many, many years. But more importantly, it’s a game that DICE wanted to build. They think that the first one was a great first attempt but it didn’t really deliver on the true vision that the guys had for that IP.
"If you do the same thing again then it’s not going to work. You have to be very, very honest with yourself and look at what went right and what went wrong. It’s obvious that people loved the art direction, loved Faith and loved the idea of what you did in the game.
"I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn’t maybe greatly perceived. On top of that there were a bunch of other problems with it, but again we look at what’s great with it, we do more of that and we fix the things that were broken."