Aesthetically still a concept design, the 3DS unveiled at Nintendo’s E3 press conference has been detailed in full in a new document published by the company.
Earlier today the firm’s president and CEO Satoru Iwata said of the 3DS: "This will cause a lot of enthusiasm in the development community."
• 3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses
• 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)
• 3.02-inch LCD with 320×240 pixel resolution with a touch screen
• One inner camera and two outer cameras with 640×480 (0.3 Mega) pixel resolution
Nintendo 3DS Game Card
• 2 GB maximum at launch
• Can communicate in the 2.4 GHz band
• Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others
• Will support IEEE 802.11 with enhanced security (WPA/WPA2)
• Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode
• Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, ‘Slide Pad’ that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor
Other Input Controls
• 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. • The telescoping stylus is approximately 4 inches when fully extended.
• Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall
• Approximately 8 ounces.