Revive previously allowed players to run any Rift exclusive on HTC Vive, with latest version removing the need to legitimately own games

Oculus blocks Rift game workaround, creator responds by bypassing DRM completely

A software workaround allowing HTC Vive owners to play Oculus Rift-exclusive titles was blocked by Oculus – only to fight back with an update that allows pirated games to run.

Revive was launched last month, and worked by translating Oculus Runtime functions to Vive-compatible OpenVR calls, creator Libre VR told Motherboard.

Following Oculus’ update to its Rift firmware, which the VR firm said specifically would work to “curb piracy and protect games and apps that developers have worked so hard to make”, Revive was tweaked so that it would instead leapfrog the ownership check for Rift games entirely, restoring its functionality.

In layman’s terms, players no longer need to actually own the Rift games they want to run on their Vive – serving as somewhat of a step backwards for Oculus’ efforts to keep its exclusive titles just that.

However, Libre VR added that they didn’t condone piracy, urging users to use Revive for playing their already-purchased titles only. A refined release maintaining the ability to play Rift games but remove the ownership check bypass is apparently in the works.

Oculus’ blocking of Revive led to a backlash from some parts of the VR community, as onlookers accused Rift creator Palmer Luckey of previously making hypocritical claims that the company would not restrict games to the platform.

"If customers buy a game from us, I don’t care if they mod it to run on whatever they want,” he posted on Reddit.

“As I have said a million times, our goal is not to profit by locking people to only our hardware.”

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