Publishing

UIG: a simulation giant

Stefan Berger, head of business development at UIG, tells MCV about the state of the simulation genre, the company’s shift from PC to consoles and its distribution partnership with Austrian publisher Toplitz Productions. Can you tell us a bit more about UIG for those who are unfamiliar with your work? …

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Rime developer address Switch port complaints

Tequila Works has spoken out to explain some of the performance issues that plague the delayed Switch version of the game. Complaints have included a perceptibly low resolution when played in portable mode, and frequent framerate drops. “RiME runs at 30 FPS in 720p throughout most of the game while …

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Bluehole reveals new MMORPG Ascent: Infinite Realm

The maker of 2017 smash hit PlayerUnknown’s Battlegrounds has revealed its new title. It’s called Ascent: Infinite Realm, and bears no resemblance at all to its battle royale hit. Black Desert Online publisher Kakao Games has been named as its Western publisher, and has also invested in the studio. Vehicles …

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EA discusses how to move beyond FIFA and Madden’s annual release model

In the world of games-as-a-service, sports titles seem like the ideal candidates for experimenting with new models that don’t rely on the traditional release structure. We already have a few examples of games that build from a base release, such as Hearthstone and League of Legends. We’re unlikely to ever …

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Take-Two says all of its future titles will include microtransactions

Publisher Take-Two has told investors that all of its future releases will offer players the chance to buy microtransactions. In an investor call after its latest financial results, Take-Two boss Strauss Zelnick said: “If we create a robust opportunity and a robust world in which people can play delightfully in …

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