‘Painful’ Assassin’s Creed: Unity development will help next year’s game

Ubisoft CEO Yves Guillemot has said that the pains experienced in building a new game engine for last year’s Assassin’s Creed: Unity will benefit this year’s instalment.

Each time there’s a new transition of consoles, we try to create engines that take full advantage of the capacity of those consoles,” the executive told investors, as reported by Kotaku. In the case of Unity, we had to redo 100 per cent of the engine.

When you do that, it’s painful for all the group… and everything has to be recalibrated. With this game, a few things were not perfect when the game was launched. But the engine has been created, and it’s going to help the brands to shine in the future.”

Ubisoft was last year forced to apologise for the numerous bugs that blighted many players’ experience of Unity. It even went as far as to withdraw the game’s Season Pass and offer some of its DLC free to all owners.

Next fiscal year we will launch a new Assassin’s Creed game based on the same technology that powered Unity,” Guillemot added. We are very confident that the experiences learned, along with the customer feedback, will help us take Assassin’s Creed to the next level of quality and innovation.”

This year’s game, of course, is Assassin’s Creed: Victory. It’s set in 19th century London and is in development for PS4, Xbox One and PC. It has been claimed that there will not be an AC title released on PS3 and Xbox 360 this year.

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