Valve reported today that it has 300 licensees working to integrate its SteamVR position-tracking technology into a variety of projects that include everything from vehicles to toys to games.
Supposedly many of these projects will be debuting next year, although many VR projects never make it to the public, because they include private information or NDA’d content, but the popularity of SteamVR Tracking is good news as it means developers are becoming fond of the power of Valve’s tech and the room-scale tracking it enables.
If developers seem fond of the HTC Vive, Valve is fonder. VR will be a central focus of its new Steam Dev Days conference later this week. The conference, which debuted in 2014, didn’t return in 2015 but is returning this week to educate developers on all things virtual reality and the Vive.
The 300 licensees figure is more impressive when you consider that Valve only made the tech available royalty-free two months ago, and it has some specific requirements to be a SteamVR licensee: Valve requires licenses to register as a Steam partner, but also to attend an in-person training program in Seattle, an experience that requires you to pay $3,000 to a third-party company, Synapse.