The international development industry was rocked last night following the E3 reveal of Nintendo’s Wii U system.
The brand new home console features a ‘game changing’ controller with an in-built screen.
Below you’ll find a visual tour of the hardware, explaining how it will work in practice.
[If you’re more interested in the hardware’s innards, go here to read more about the system’s tech specs.]
Not since the N64’s three-pronged pad has Nintendo offered such an open solution to control.
As Develop’s source claimed last month, the device features a front-facing camera and a stylus for drawing images on the six-inch touch-screen. It’s believed the touch-screen itself is resistance-based, as opoposed to the capacitive screens used in mobile devices like iPhones and iPads.
Nintendo has broken tradition and is creating a console that looks similar to its predecessor. The same goes for the Wii brand itself which, being as ubiquitous as it is today, would have been perhaps too daring a move even for Nintendo.
Five-player simultaneous multiplayer is promised, as well as backwards compatibility. Visual data can be streamed to the controller, meaning that the TV won’t be essential for playing Wii U games. (Though the TV will still be important, especially for playing legacy Wii games – notice the sensor bar atop the TV). Nintendo claims there is no noticable lag on the visual data sent to the controller.
Two screens, one game
The new Wii U pad can interact with the TV screen itself, creating a dynamic picture-in-picture in the palm of the user’s hands.
Project Cafe… Oh, of course! Coffee table gaming! It all makes sense now.
And finally, two pictures of the moment when the games industry turned a corner.
For Develop’s extensive Wii U coverage, go here