Sony would hate to see all of the games developed for the PS4 as first-person shooters or action-adventure titles, Sony’s worldwide studios president has said.
Speaking to Edge, Shuhei Yoshida said Sony made the intentional decision to show Mark Cerny’s latest game Knack first during its PS4 unveiling in February.
He said that while a plethora of people are interested in triple-A blockbusters and photorealistic titles, they were not the only kind of games players can enjoy.
“It was pretty intentional,” said Yoshida.
“Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with.”
Yoshida added that of the key principles Sony used to create the PS4, none of them were hardware related, and it’s next-gen console was “about how people experience and enjoy games”, which it has attempted to realise with its new social features and expanded online capabilities.
Sony has been making a big push to bring on board developers of all sizes for the PS4.
Sony Worldwide Studios senior VP Michael Denny told Develop in February that the console giant was looking to bring on board indie developers as Sony was aiming for broader and interesting content, which "often comes from smaller indie communities".
A number of indie developers, including the likes of Jonathan Blow and Brian Provinciano have announced their intentions to develop for Sony platforms, and have spoken in glowing terms about the console giant’s new strategy in attracting indie developers.