Read about the Past, Present and Future of VR in this week’s MCV

This week, we speak to three VR developers about working on the fledgling format.

CCP discusses EVE Valkyrie and being a VR pioneer, Guerrilla Cambridge talks about RIGS’ eSports ambitions and Team17 and Three Fields speak about their partnership on the new bite-sized shooter Lethal VR.

Elsewhere, VR expert Dave Ranyard looks back at this year’s Oculus Connect event in his latest column.

We also talk to Square Enix’s indie label Collective boss Phil Elliott, who discusses his long-term aims for the programme.

Meanwhile, HB Studios discusses what aims to be the most realistic snowboarding game on the market, Mark McMorris Infinite Air.

The full contents of this week’s issue are below. The digital edition can be read here.

  • NEWS: Third-party Switch support impresses, but what about the price?
  • NEWS: Everybody Plays launches new online parent information hub
  • ANALYSIS: Dave Ranyard shares his top takeaways from this year’s Oculus Connect event
  • INTERVIEW: Square Enix Collective’s Phil Elliott talks about his approach to indie projects
  • INTERVIEW: Develop editor Jem Alexander talks to RIGS developer Guerrilla Cambridge about becoming an eSports
  • INTERVIEW: We speak to VR pioneer CCP about dogfighting title Eve Valkyrie
  • THE BIG GAME: HB Studios discusses Mark McMorris Infinite Air
  • INTERVIEW: ‘Anki Overdrive is not a toys-to-life product’ says the firm
  • INDIE INTERVIEW: Developer Andrew Walker talks about his latest project, Formula Fusion
  • PLUS! Meet MCV’s new editor, Battlefield 1 tops the UK weekly charts again and more

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