Read the November/December issue of MCV/DEVELOP online now! Featuring Keywords Studios’ Andrew Day, the rise of XDev, Cyberpunk 2077 and much more

The second issue of our newly rebranded MCV/DEVELOP is out today – you can read it for free here.

Our theme for this month’s issue is outsourcing – so naturally we lead with an interview with Keywords Studios’ Andrew Day, who talks to us about what an increasingly decentralised development model might mean for the industry at large.

Continuing the outsourcing theme, we also reach out to a number of industry figures about the future of external development – or ‘XDev’, about its inevitable rise in the era of complicated live-service titles, and advice on how to better incorporate XDev services into your project.

We also talk to CD Projekt Red about the upcoming Cyberpunk 2077, Journey creator Thatgamecompany talks to us about entering the free to play space with Sky: Children of the Light and mobile developer Madfinger Games discusses monetisation in Shadowgun: Legends and taking on Call of Duty.

Additionally, publisher Good Shepherd explains its new approach to licensed game titles following John Wick Hex, we celebrate 20 years of GameMaker with creator Mark Overmars and YoYo Games general manager Stuart Poole, and Virtuos Games talks to us about updating Assassin’s Creed 3: Liberation for modern consoles. Finally, Night School Studio’s Sean Krankel looks back on the development of their breakout title, Oxenfree.

Plus there’s coverage of events from around the industry, development regulars and our Final Boss, which this month is Sumo Digital’s Gary Dunn.

The latest digital edition can be read here for free (and is embedded below) and here are the full contents of this month’s issue:



About Chris Wallace

Chris is a freelancer writer and was MCV/DEVELOP's staff writer from November 2019 until May 2022. He joined the team after graduating from Cardiff University with a Master's degree in Magazine Journalism. He can be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

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