MCV has undergone a change this month as we bring back the much-loved Develop brand – creating the first issue of MCV/DEVELOP – you can read it for free here.
This month it seemed appropriate to put developers front-and-centre, so for our cover story we talk to Ustwo Games about its first big game since Monument Valley 2: Assemble With Care. We talk about moving on from such a huge success and the thinking behind making the game exclusive to Apple Arcade, avoiding the usual premium game pricing quandary.
Also this month we double-down on our usual recruitment coverage with a big guide to getting the perfect employee for your next hire. We talk to in-house recruiters and agencies about how they approach finding the right candidate and best practice processes to get from a pile of CVs to an actual employee.
In addition we talk to Sports Interactive about Football Manager’s shift to cardboard packaging to reduce its environmental footprint, Ubisoft tells us why it’s putting its Rabbids to good use teaching coding, new publisher Modern Wolf speaks out on treating developers fairly and we look ahead to the Golden Joysticks. Finally we talk to developer Asteroid Base about its popular couch co-op title Lovers in a Dangerous Spacetime.
Plus there’s coverage of events from around the industry, market data, development regulars and our Final Boss, which this month is Futurlab’s Kirsty Rigden.
The latest digital edition can be read here for free (and is embedded below) and here are the full contents of this month’s issue: