Julian Migura on the opening of VaultN and the keys to digital B2B distribution

"Our aim is to provide control to the publishers so that they have the ability to understand where their products are. They have the ability to say 'Okay, I want my product to go exactly here, under these conditions, for this net price, and I don't want it to go elsewhere.' That's essentially what the platform allows."

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[From the industry] The first-ever survey of online gaming connectivity finds gamers quit in droves when experiencing latency issues

An independent survey by Canadian start-up Edgegap of 2,000 US and UK-based gamers set out to find to what degree issues including latency and lag impact their gaming experience, delivering the first report dedicated to understanding the state of latency in online games

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