Splash Damage ends live development of Dirty Bomb

Splash Damage has ceased development on Dirty Bomb.

In a recent blog post (via Destructoid), the studio confirmed that although the shooter only launched its 1.0 version in August 2018, the team cannot "financially justify" continued development.

"We’re sorry for the recent radio silence. You deserve better and we haven’t been there for you. It has been a challenging couple of months full of sensitive decisions that we had to make regarding the future of Dirty Bomb. It’s with a heavy heart that, after a bug fix build ships in the upcoming weeks, we will be ending live development and updates on Dirty Bomb.

"After regaining publishing rights for DB nearly two years ago, we staffed up a load of developers and tried our best to deliver a Dirty Bomb experience that would be feature-rich with tons of new content, while maintaining its great gameplay feel & balance," the post continues. 

"Unfortunately, despite all the added time and resources, there were some challenges we couldn’t overcome, and we were not able to make DB the success that we hoped it could be. The bottom line is that we can’t financially justify continuing to work on the game we love.

"To close, we’d like to say a heartfelt and sincere thank you for your support these many years," the post concludes. "Dirty Bomb is a shooter that we always wanted to make, we could not have done it without you and are forever grateful.

"The future is bright at Splash Damage, we have many announced and unannounced titles in production that we can’t wait to work with you on!"

As development has now stopped, players who’ve purchased the All Merc DLC pack will receive a refund into their Steam wallets by January 31st, 2019, as well as get to retain any Mercs received so far. The studio plans to keep servers up for "as long as there are a meaningful number of players using them in the supported regions".

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Check Also

Comment: Why IGEA thinks Australia is the next big games hub

"LA, Montreal, Tokyo, London, Seoul, Helsinki. These are the places that come to mind when we think of game development, right? It will soon be time to add Sydney, Melbourne and Adelaide to that list."