marvels avengers Square Enix says Marvel's Avengers sales were "lower than we expected"

Square Enix says Marvel’s Avengers sales were “lower than we expected”

Square Enix has revealed that their recent live service title Marvel’s Avengers has failed to meet their sales targets.

The news comes from a translated version of Square Enix’s recent fiscal briefing, in which Square Enix president and representative director Yosuke Matsuda addressed the game’s disappointing sales.

“The HD Games sub-segment posted an operating loss as initial sales of “Marvel’s Avengers” were lower than we had expected and unable to completely offset the amortization of the game’s development costs” said Matsuda. “In the second half of the fiscal year (“2H”), we hope to make up for slow initial sales by offering ample additional content to grow our sales.”

It is estimated that Square Enix’s HD Games sub-segment booked an operating loss of around ¥7 billion in Q2. An investor questioned whether other factors would have added to this loss, but Mastusda countered that the sub-segment would have been in the black were it not for Marvel’s Avengers. Additionally, he points to the game’s advertising campaign as being particularly expensive.

“Absent factors associated with “Marvel’s Avengers,” the sub-segment would have been in the black. In addition to the amortization of that game’s development costs, another significant factor associated with the title was the fact that we undertook a major advertising campaign at the time of its launch to make up for delays in our marketing efforts resulting from the COVID-19 pandemic. There is a certain amount of development costs still to be amortized in 3Q, but we want to recoup it by growing our sales going forward.”

When asked about expectations for the game’s profitability in the next quarter, Matsuda replied simply that Square Enix’s “intention is first and foremost to work to expand sales in order to improve its profitability.”

About Chris Wallace

Chris is a freelancer writer and was MCV/DEVELOP's staff writer from November 2019 until May 2022. He joined the team after graduating from Cardiff University with a Master's degree in Magazine Journalism. He can be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).