The False Grail Of LoL? Talking Game Balance And Esports With Deficio

The idea of ‘balance’ as the supposed holy grail of any multi-player game, is out-dated. We’re in some ways conditioned to expect developers to support their multiplayer games for many years, with the nebulous never-ending goal of polishing their rough gem of a game into a dazzling diamond, while updating and adding to it at the same time. Greg Street noted that he doesn’t think true balance is ever going to be possible for LoL, but that they use the concept as a framework or guideline for all of their changes instead.

Nonetheless, balance is a stick often used to beat Riot, with players angry that their favourite champions have fallen out of favour, or simply feeling that changes to the meta go against that idea of overall balance rather than working towards it as a theoretical end point.

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