The Witcher 3 dev: The market is afraid of badly polished games

The creators of The Witcher 3 says the firm had to delay the game to remove ‘small errors’ that the market is afraid of.

The firm stated that the delay was made so that ‘details could be corrected’ and admitted that it had ‘set the release date too hastily’, and now CD Projekt’s Adam Kici?ski has expanded on that to the Polish financial press (and translated by Eurogamer).

"Gamers took our decision very well. The market is afraid of badly polished games on next-gen platforms,” he said, possibly referring to the recent backlashes against Assassin’s Creed, DriveClub, Halo and World of Warcraft.

"It will be closed by the end of the year in line with the schedule. There’s a lot of small errors though, because the game is huge. It’s the only reason behind the delay. We didn’t assume it will be this big. Only after putting all the pieces together it turned out it’s bigger than the two first put together.

"Let me remind you: it’s open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don’t want to release the game with bugs that undermine the gameplay.

"We want to put our names under this game," Kici?ski stressed again, "it has to be fun."

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