EA’s decision not share concrete sales numbers for Titanfall in its recent financial report suggests the game missed expectations, Forbes has speculated.
All EA said of the game in its fiscal report was that it sold 950k physical copies in the US in its first three weeks. It did not reveal its lifetime sales or how the game performed digitally – which, presumably, was well owing to its availability on Origin for PC and Xbox Live for Xbox One.
Saying it’s weird” that EA has kept quiet about Titanfall sales while Sony celebrates far fewer copies moved for a game like Infamous: Second Son” Forbes reasons that EA’s noticeable reluctance to release any information about sales of the game on their end indicates they’re hiding what would be a disappointing figure”.
Added the report: VGChartz has Titanfall at 2.34m sales globally across PC, Xbox One and 360. Is that number right? Hopefully not, as they would be painfully low for a game with so much riding on it.
All this data, or the lack of it, seems to point to a conclusion that Titanfall was something of a pretty big miss for EA and Respawn, despite almost universally positive reviews and word of mouth at launch.
EA keeping these numbers a secret seems like a worse play than coming out and saying ‘We’re proud of Titanfall’s 3m sales to date (or whatever the number is), which is a great start for a brand new IP’. Instead, they’re treating what was supposed to be their new flagship game like they’re ashamed of it.
Releasing no information at all makes everyone assume the worst. Unless the numbers are truly, truly disastrous (which I can’t imagine they are), staying silent seems like a worse move than embracing what millions the game has sold.”