The self-perpetuating circle that is denting Wii U’s chances on the market has claimed two more victims.
Secondly, fans of Dead Island: Riptide (which incidentally is also a Deep Silver game) have also been told not to expect a Wii U release for that title.
"One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements," creative producer Alexander Toplansky told Digital Spy.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you’ve got to [do] a port.
Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."