Unsigned – Adventure through a unique gothic world in Project Tome

Adventure through a unique gothic world full of mysteries and puzzles as you discover the secrets of your magical tome.

Emily Clay, Creative Director and Game Designer

Developer: Studio Lamprey

Location: Distributed – Portsmouth, Ipswich

Team size: Three people working full time.

Progress: Pre-Alpha/Pitching Demo-Build

Contact details: studiolamprey@gmail.com. Website: https://www.studiolamprey.com Social Media: @StudioLamprey

Tell us about your game!

Project Tome is a non-linear atmospheric 2D Puzzle Platformer with cryptic puzzles and potion crafting set in a fictional world inspired by Cornish and Celtic mythology.

You are washed up on the beach after your ship is wrecked by a magical storm conjured up by witches. After stumbling upon a magical tome in the witches’ lair you manage to escape to the nearby town. You must learn all you can from the tome to stand a chance of surviving. However, the witches are not going to let you get away with stealing something
so precious…

Who do you think it will appeal to?

We believe there is an audience of gamers who enjoy those games with deep worlds full of mysteries, such as Hollow Knight and Dark Souls for example, but don’t enjoy getting stuck on difficult bosses because they don’t have the reflexes for it. We want to create an interesting world that makes the most of its worldbuilding and weaves unique puzzles throughout each location. Players will need to pay attention and think carefully to progress rather than just using brute force.

What experience does the team have?

We have education in games design, art, and programming, and we are looking to bring a fresh and artistic approach to our games. We have just finished a year of business incubation at Falmouth Launchpad where we formed as a studio whilst simultaneously studying for a Master’s in Entrepreneurship.

How long has the title been in development, how long will it likely take to complete?

The game has been in development since June 2020 and we are estimating an 18–24 month development timeline for the core team working full time after signing on with a publisher or investor.

What level of support are you looking for from a potential partner?

We are looking for a publisher with experience releasing similar indie games to cover development costs and help with marketing. We would be excited to release on a console platform as well.

About Chris Wallace

Chris is MCV/DEVELOP's staff writer, joining the team after graduating from Cardiff University with a Master's degree in Magazine Journalism. He can regrettably be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

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