All this week Develop has been reporting on the virtual reality space in games and what it means for the industry and consumers.
We’ve spoken with the likes of Oculus’ Nate Mitchell, SCE’s Dave Ranyard, Frontier’s David Braben, CCP’s Owen O’Brien, nDreams’ Patrick O’Luanaigh and a host of other developers at the bleeding edge of the technology.
Below we’ve rounded up the entire week’s stories in VR. Read on to find out about where VR is heading, what its impact will be on games and just how developers around the world are taking advantage.
And of course, this doesn’t mark the end of our reporting on VR. If you have something to say or want to write an opinion piece for the website on the matter or other topics affecting the game industry, please contact firstname.lastname@example.org or email@example.com for more details.
The latest issue also features Sucker Punch’s stunning PS4 game InFamous: Second Son, a look at Finland’s booming start-up scene and cloud gaming
Virtual reality has been given a violent shove from potential game-changer to oncoming storm
Indie studio behind award-winning virtual reality adventure game discusses the challenges VR developers face
Studio employing new staff and ramping up development
Hypersloth co-founder Ashley Stancill on working with UDK to develop Dream for Oculus
With PlayStation and Facebook heavily backing VR, the tech is on the cusp of truly taking off
Movement-tracking tech available for pre-order
Makemedia discusses how it made a racing game for the virtual reality headset
Sony’s Dave Ranyard discusses the wider possibilities of virtual reality and the complications that developers must overcome
Develop looks at a unique alternative to the Oculus Rift
CEO Patrick O’Luanaigh discusses the virtual reality revolution and why it’s poised to start a new era of immersion in games
Edward McNeill explains why VR can be a great platform for indie game developers
CCP Newcastle’s executive producer talks about the origins of the studio’s first VR title and what the tech can bring to games
Co-founder Nate Mitchell tells us how close the pioneering headset is to a commerical release
Neil Schneider from the Immersive Technology Alliance discusses the potential of VR
Indie developer Daniel Nyberg looks at how students can start learning to develop for VR now
The studio’s lead designer discusses how it realised entire locales in the virtual world
World of Tanks creator says it will only target virtual reality when audience is big enough
A look beyond the Rift to virtual reality’s less famed hardware
The psychological and emotional adaptation of the mind to virtual reality
David Braben discusses what the studio is doing to adapt its upcoming game to virtual reality
Studio CEO Darren Jobling explains how VR is growing the studio’s business both in and outside of games
Andrew Bean and Simon Doyle analyse issues such as scale, in-game UIs and simulation sickness