What developers can learn from tabletop games designers

Following the translation of its retro-inspired card game Boss Monster into the world of VR, co-founder of tabletop publisher Brotherwise Games Chris O'Neal explains what the increasing collision between virtual and physical titles means for both gaming worlds

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Getting to grips with UltraHaptics

A new technology that lets players feel and interact with shapes and textures made from thin air is ready to help game designers make their worlds more tangible

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