The VR version of time-bending shooter Superhot will shed its Oculus Rift exclusivity this week.
Until now Superhot VR has only been available (officially, at least) to Oculus Rift users. But as of tomorrow (May 25th) the game will be available on Steam, complete with native HTC Vive compatibility.
The Vive version will include the ‘Forever’ update previously released to the game that aims to improve its replayability.
Many Vive owners already own the game, of course, thanks to the widely available Revive mod. It works by plugging into the Oculus software that users are required to download to play games on the headset, offering pretty flawless compatibility with the HTC hardware.
Indeed, Revive remains a very useful tool for allowing Vive owners access to the vast majority of Oculus’ controversially exclusive software catalogue. Some issues persist, however.
News of Superhot VR’s Oculus exclusivity went down like a lead balloon upon its announcement last summer.
We’re now working super close with the guys at Oculus to release Superhot VR later this year. We’re really trying to capitalize on all of the new design possibilities that Virtual Reality is giving us,” the developer’s PR spokesperson Szymon Krukowskisaid.
The level of game immersion that you get from playing Superhot in VR is simply crazy. We try to add as much as we can to that from us. Recently, we played around with holophonics type of sounds in Superhot. Thanks to that you will be able to for example ‘locate’ a passing bullet just by the noise it creates.”
The news was greeted witha steady stream of Redditorsbemoaning the decision to limit the game to one platform. Among the verbal abuse are assorted threats of wishlist removal, piracy and general ill-will. One person even describes the decision as the worst f*** up ever, of all time”. Which seems a little extreme, but still.
Essentially a vocal part of the VR community are currently very hostile toward Oculusfor its attempts to protect its product, which have been interpreted as an effort to fracture the VR market and abandon the perceived open principles of the PC platform.
Partnering with Oculus, it seems, is regarded as selling out” and not in the wider interests of VR development.