The creative director of Watch Dogs has said the second game in the series will try and appeal to fans in a new way.
When you start a new project [and new IP], it’s a blank page and everything you do is what you want to do,” Jonathan Morin told GamesTM. With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way.
You have to carry on taking risks. I will not do this job if there is no risk in it, that would just be boring. You shouldn’t prevent yourself from trying something just because it’s hard and the solution is not apparent.”
Morin also admitted to the failings of the first game, which received mixed reviews, although it is one of the most successful new IP launches of all time behind only Destiny.
I don’t think Watch Dogs is perfect in any way and there’s a lot of room for improvement,” he added. But you don’t always see this when you ship a game. We deliver what we believe the brand should be at the time.
But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.”