The UK marketing boss of Xbox has said that one of Microsoft’s challenges is to overcome the disparity between the perceptions and realities of differing framerates and resolutions.
Xbox One has since launch been troubled by the fact that several cross-platform titles offer either a lower resolution or framerate on Xbox One than they do on PS4.
Speaking to CVG, however, Harvey Eagle suggests that the issue is perceived to be more significant than it in reality is.
"I think it’s a perception challenge, absolutely," he said. "If you put third-party games side-by-side that are running at slightly different resolutions or frame rates, then unless you are using a screen that’s more than 60 inches big, I defy you to really see the difference. I personally struggle to see the difference.
"It’s important, certainly. It’s something the media has certainly picked up on. If that leads to the perception that one machine is more powerful than another, then it’s important, and we’re trying to allow developers to bring games to Xbox One at the highest resolution and frame rate as possible."
It’s certainly true that the perception of resolution is dependent both on the size of a user’s screen and the distance they are standing from it. The framerate argument is shakier, although there are certainly large numbers of players who would argue that they struggle to tell the difference between 30 and 60 frames per second.
Eagle told the same site earlier that Xbox One is enjoying increased momentum.