EA says Titanfall won’t repeat Battlefield 4’s online stutters

The extreme problems that have dogged Battlefield 4 unavoidably cast a shadow over EA’s upcoming online-only title Titanfall.

EA Games Label executive VP Patrick Sderlund, however, has defiantly downplayed the recent tech problems and insisted that the unique set of circumstances that troubled DICE’s shooter will not do the same to Respawn’s.

When Battlefield 4 launched, it was a very complex game, launching on two entirely new console platforms, as well as current-gen and PC,” he told investors, as reported by Seeking Alpha.

We were pushing innovation heavily and we’re delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side.

Based on our prelaunch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation.

So what have we done since we encountered the problems is we were fortunate to have an architecture in place that allows us to adjust and update the game rapidly, and that’s actually what we’ve done. We released multiple software updates across all platforms to resolve the primary issues and game stability has significantly increased.

The challenge that we’ve faced with Battlefield 4 were different from anything that we’ve seen before with other games. There were different issues that only manifest its scale in the post-launch live environment.

We’re taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again. I would close on the fact that Battlefield 4 remains an amazing game with massive innovation, and we’re confident that gamers will be logging on to play for a long time to come.”

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